They are not trying to return to the old world, because they have never known it. The protagonists encountering them have lived in this world all their lives. Extinction Punk may feature zombies, but only as a replaceable enemy. As such, the stories and their protagonists are usually artefacts of the old world, trying to find a way back to how it was or at least towards a semblance of it. The zombies or the disease are usually a stand-in for a common social anxiety of the time. Disease / Zombie Apocalypse: Zombie apocalypse stories, even post apocalypse stories, usually centre around surviving the eponymous extinction event.What Extinction Punk is not: here are the major differences to other genres as we see them. New Sincerity: Despite the new world being dangerous and built on the grave of the old, Extinction Punk’s stories are forward facing and optimistic.“mutations”), the world now contains so many unresearched and fantastical things, it might as well be magical. While ostensibly based on real science (i.e. Pseudo-Scientific Magic: After the fall of humanity, nature has reclaimed the planet.They only know it from stories and do not miss it. Post-Despair: The protagonists of Extinction Punk do not feel a loss over the old world.After all – they could not stop the Extinction Event and have therefore failed. Post– Ideology: Old-world ideologies may be encountered, but they are not further commented on.Post– Humanity: While some human or human-like species survived, they will have to change into something radically new to survive.It is so far in the past most protagonists do not even know what it was. Post-Extinction: A non-descript Extinction Event has happened and cannot be reversed. What Extinction Punk is: A subgenre of science fiction and science fantasy, closely related to other apocalyptic and post-apocalyptic genres. Some genre-afficionados are probably reading this and thinking to themselves – “Wait: are you not just describing genre X?” Yes and no. Mechanics split into basic rules which are focused on the characters and their actions, to be used for one-shots and in the beginning of the adventure as well as advanced rules, if the players want to shift their playstyle towards resource collection and base-building. Hostile world events to give the GM an easy way to improvise encounters on the way to an expedition’s goal.Mutation mechanics, which give players another vector for growth and self-expression.Empowered game master (GM) mechanics, which allow for more cinematic play through open narration.Easy to understand rules thanks to the PANIC system and its corresponding 10 moves.Like those games, Extinction Punk is a narrative-driven, streamlined tabletop role-playing game. Vincent & Meguey Baker and games like it, mainly Dungeon World and Monster of the Week(which are all excellent and you should check them out). So, if any of this sounds enticing to you, continue reading!Įxtinction Punk and its mechanics are largely based on Apocalypse Worldby D. Additionally, this Rulebook provides guidance for the GM on how to create worlds, monsters, and expeditions for their friends. The following chapters contain the rules for character creation and advancement as well as guidance on how to manage exploration and combat. Together with the person organizing the game (the Game Master, or GM for short), the players create characters that will fight for survival while searching for powerful artefacts or useful mutations.Īll you need to play the game are this Core Rulebook and a set of six-sided dice. Players of Extinction Punk get to explore the ruins of an Earth that is no longer under humanity’s control and encounter the (not necessarily) human civilizations that rise from the ashes. Extinction Punk is a table-top role-playing game (TTRPG) that blends elements of science fiction and science fantasy to envision a future where humanity fails to stop a man-made extinction event such as a climate cataclysm, a nuclear holocaust, or a biological war.
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